Dawn of War I仿盛大传奇页游I 1.1.0 Patch内容公开
游戏快讯 / 2020-11-20 02:48
计划在下周发布的 Dawn of War II 游戏将同步放出新补丁,1.1.0 Patch 补丁增加了多人对战面板以及两张新地图,可以让游戏迷Beta网上多人多战。另外补丁还修正了Steam问题,仿盛大传奇,以及关闭默认的垂直同步。
PvP Gameplay
* Added two new maps to PvP automatch rotation.
* Fixed a bug where ability effects were permanent on burrowed units.
* Fixed several population capacity bugs.
* Fixed problem with retreating to allied HQ when player's HQ is destroyed.
* Fixed attack ground to allow firing into the Fog of War.
* Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
* Prevented non-attacking commanders from getting a share of XP for incomplete construction.
* Added cool down timers to construction abilities.
* Prevented anti-suppression from being modified into the positive.
* Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
* Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
* Removed Ravener tunnel impass to prevent several blocking exploits.
* Resource rates are now reduced depending on game size.
* Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
* Fixed an issue with grenades not harming the squad that throws them.
* Increased the suppression and damage on suppression weapons at distant range.
* Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
* Reduced damage of Kommando hero's Remote Bomb against HQ's.
* Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
* Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
* Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
* Spore Mine blast radius increased to 10, from 8.
* Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
* Ripper Swarm cost increased to 240, from 200.
Audio
* Fixed a bug where Tyranid units were not "speaking."
* Missing button audio added to Player Stats screen under Game History.
* Added a countdown sound to the post-game stats screen.
Visuals/Graphics
* Fixed a bug that caused invisible Tyrannoformation.
* Fixed a bug where walker units would shuffle their feet quickly when moving.
* Fixed visual bugs with burrowed units.
* Fixed visual problems on ATI X1800 series cards.
* Eldar web gate ambient effects now show upon spawning of the unit.
* Fixed a bug where FX didn't display on Geforce 6800 cards.
In-game HUD and UI fixes
* Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
* Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
* Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
* Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
* Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
* Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
* Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
* Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
* Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
* Fixed visual bugs with the global build buttons.
* Changed ork abilities that have a per entity cost to properly display their cost in the ui (based on the number of entities in the squad.)
* Fixed a bug with wargear button state switching.
Kicking Players
* Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.
AI Players